October 13, 2021 Office
Columbus discovered America, and the conquistadors poured into the new lands from all the edges of Europe: we cannot count wealth and resources around, just stretch out his hand. It is only necessary to cope with those who already consider themselves their owners, and survive in the vastness of the New World. After all, in addition to the indigenous Americans, it can be almost the first oncoming – and in case of death, you can lose everything.
This is exactly what could be New World. Amazonreally cooked the Conquistor Rust, I have not yet come to my senses: the setting was redone, changing America of the 17th century to a certain mystical island, which is why the game immediately “moved” from the open spaces No Man’s Land In the monastery Granado Espada. Working name Roanoke , By the name of the famous colony, whose inhabitants disappeared without a trace, were replaced by a neutral. And over time, we went under the knife and free PVP, and the loss of all the inventory in case of death, and the third shift weapon … Yes, there is a lot of something else. But we will not pour tears, but let's see what happened in the end.
Simal of the queues
Amazon had a lot of time to prepare the start of New World: since the announcement in 2018, its prime minister has been postponed four times, including for a significant period. Nevertheless, the studio was not ready, and the first week after the release of the game will probably go down in history. Already on the first day, most servers were crowded, the players spent ten hours in lines – although it was quite useless, because the line was moving extremely slowly, and frequent mistakes made users wait even longer.
A few days later, the developers began to open new servers, and over time the situation was more or less normalized, but those who wanted to play often could only start all over again on the new server. Actually, I also had to go through it, having done the same way twice. After all, the promised free transition between servers is still in work, so just escape to where it will not work out of it. Yes, and the transfer is arranged in the most ingenious way: in order to leave a crowded server with thousands of queues, you need to withstand this line, go to the game and get a free token in a gaming store.
It makes no sense to stand in such a queue: it moves extremely slowly, and the slightest failure sends to the beginning
Technically, the launch of the start is all the more symbolic because the New World was called upon to become a demonstration of Amazon advanced technologies. In the game, mass battles for ten thousand people were supposed, but these ambitions still had to be modified in the development process. Now, as we recall, only a hundred players are given to fight, and those have to be sent to a separate pen.
In a nutshell, describing the New World to veterans of online battles is very simple: outside it The Elder Scrolls Online, And inside – Albion Online. The similarity with the "scrolls" is visible from the first steps. Interface with a canonical compass instead of a mini-card, the supply of dialogs, opening skills through pumping, a system of customization of their own apartments, the ability to learn all crafts and master different types of weapons and armor … Unless in Teso there are classes with their source data and small restrictions, and in in "New World" we have complete freedom. And the sensations themselves are very similar to the artistic style: the air in Eternum is definitely Tamriel.
The editor of the characters cannot be called rich and advanced
New World, consciously or involuntarily, copies a number of decisions of the famous online adventure. This is not scary. Worse, that the game got the same mistakes that Teso made the time of the start of her life cycle of an ordinary, average MMO, in which it was not easy to find the spirit of the very religious “scrolls”.
Judging by the press releases, natives of the legendary worked on New World, judging by the press releases Black Isle , as well as scriptwriters World of Warcraft And Everquest. It's a shame, but the traces of their presence in the plots and scripts are not visible. The plot of history is simple and has already met us repeatedly: in the realities of the XVII century conditional, we arrive with an expedition to the Eternum mainland in the Atlantic Ocean, but voyage, of course, is not according to plan. The ship is dying, the crew is drowning, and only units manage to escape. And when the hero comes to his senses, it turns out that yesterday’s ally stands in his way: mystical damage turned them either into a zombie, or into obsessed, or drunken. And in general, the ultimate goal of the campaign is understandable: we must figure out what is happening for the disgrace here, and put an end to this after a couple of additions.
Mounting camps allow you to restore strength, cook food with potions and quickly return to the fire
The tie itself is undoubtedly banal, but even from it you can stretch out an excellent plot if you add charismatic characters and push them with your foreheads in “multi -layer” side quests with unexpected turns. Alas, the game does not make any of this. The story of a mystical invaluable mineral that gives immortality is told mainly in all sorts of notes that we collect by locations. They, of course, come to the player of scoring, so that they should not only be read, but also comprehended, folding into the overall picture. Let me remind you that the game does not support the Russian language and is not going to support, so this mission is not available for everyone. At the same time, the quests, even plot, boil down to “Kill a dozen wild boars, pluck it with feathers and dig into the chests”.
The introductory dozen levels are allotted under the acquaintance with a small section of the map in the vicinity of the first city with the poetic name of the village (Hamlet). We are taught to fight and obtain resources, craft food, armor, weapons and tools, use the bank and auction, communicate with the NPC and take "territorial" quests from the board. And at the tenth level, the world is divided into three parts, and all players must choose a faction for themselves. After that, quests from the other are added to the quests from one board, and we have to drive almost all the way to level 25, where the dungeons and a number of other classes open.
If you wish, our village can be developed into a real capital, but a lot of gold will go to this
Horses in Eternum did not swim
If outwardly the New World is now and then resembles Teso, then the gameplay will be familiar, close and understandable to fans Albion Online. The game was planned as a kind of “medieval rust”, where adventurers can cut down any tree, break any grass and split any stone, and build entire cities with their own living economies from the obtained resources, which would affect the relations between settlements.
Unfortunately, little of this survived to the release. If ordinary stones are lying at every step, then rare resources are truly rare, and the most promising deposits are easy to find by the cluster of bots. In fact, there were actually only apartments from the construction where you can cross the wallpaper, reconstruct the laminate, arrange cabinets with couchs, and that's all this. At the same time, the craft system itself is simple to primitivism: select the recipe, set the amount, if necessary, use modifiers and press on the button. The main thing is that there are enough resources.
There is a Polish language in the game, but Russians have to use transl
And here the most interesting. In a game that allows crafts a rather important role, there is a restriction on the capacity of the inventory: we can only tolerate a certain weight. The maximum load is affected by a number of factors, including characteristics, but bottomless bags are not at all here. And to carry resources, if anything, it is constantly: machines of different levels are located in different cities, the auction acts only within the same zone, with the warehouse the same situation. So wander between the cities almost on foot, because you can’t run during the advantage, and in battle – to evade. There is no transport as such in New World at all. From the methods of quick movement: a teleport between special places of force for which you have to pay a rare resource, return to your native tavern once per hour and a flight to a field camp, if it is within 500 meters. Such attempts to slow down the player cleaner than the neon sign make it clear that the content in the game is not enough and the new one will not be soon.
If you accidentally press the wrong button, all the contents of the warehouse will collapse in our backpack
I was not in vain the story of gameplay from craft began. The fact is that the experience in the game is given for absolutely all actions: we pray to the infected, we catch the fish, grind the stones, plow turkeys, duel, we explore the world, chop trees, milking cows … those who want to devote themselves to the peaceful life of the artisan can go into pacifism: this is Surely it will be difficult, but, in general, real. Of course, I do not take into account the demand for the products of these same crafts, because the game has a lot of ways to dress and arm yourself without resorting to craft.
Another aspect consists of this stream of experience: everything that we do is pumped. In addition to general characteristics like strength, intelligence and dexterity, there is a whole list of various skills that are acquired and developing during the game. Including individual skills for each type of weapon, which in the game is unexpectedly a lot: infrequently in fantasy MMOs there are muskets, spears, magic gloves or rapiers. As usual, the part is responsible for the close battle and relies on the force, the part is for distant, part – for magical attacks, and the medicinal staff of life costs the stabberry: a separate characteristic is provided for it.
You thought I was joking about cows?
At first, the authors planned to give players the opportunity to wear three weapons at the same time, but then this number was reduced to two. You can switch between them instantly, and everyone has their own set of skills that open in a talent tree is tied. There are few really necessary and useful among them, and some of them are waiting only at the end of the branch, so you can not wait for special creativity here: most characters use the same builds. Three active skills from each weapon can be taken to the fast access panel – this system turned out to be simple and rather flexible. The claim can only be made that no synergy between abilities can not be sought. The branches do not intersect anywhere, it will not be possible to strengthen the possibility of another with one weapon. Not to call synergistry the simplest bunch "beaten anything, he was treated with the staff of life".
Those who strive for perfection will have to be difficult: only craft skills are two dozen
But skills are skills, they have rollbacks and a requirement for the resource. We use the usual attacks, simple and reinforced, as well as a block and evasion. Yes, an enemy attack can be tried to block if you choose the moment for sure. Stamin is spent on somersaults and rebounds, but they are vital in any battle. Especially in PVP: the New World has a combat system without capturing the target, so that the opponent’s powerful attack can be easily circumvented by just stepping aside or torn the viewing line. In addition, during the attack you can not move. Those who are used to dancing around the enemy, showering him with a hail of strokes, are at first shocked, but later they discover two -handed weapons, giving soft “sticking” to the goal, and axes that allow you to pull the enemy or jump to him, ignoring the fine to speed For heavy armor.
Our first "complex" enemy. We will meet at every step with his twins
Covenant, syndicate, looter
Three warring fractions operate in the world of New World. Kovenant – fanatics seeking to clear the world from all heretics and criminals. Masters are ruthless fighters for freedom, who value power and honor, which does not combine a little with the meaning of the name of the group. Syndicate – seekers of forbidden knowledge in the name of truth and progress. Their entourage is significantly different, but in the mechanics there is no particular difference. You can join the guilds (here they are called companies) only within your fraction; Within the framework of the chosen community, we participate in the seizure of territories and PVP battles, including the battles for avantosts and other guild activity. One way or another, all the fractions encourage an active contribution to the common cause: as the reputation grows, new products are opened in the store, and in the captured territories you can use generous bonuses and discounts.
Three fractions differ from each other visually and in color of the icon above the head. But in fact there is no difference between them
The war for the territory is the main mission of fractions, and the main path to it is PVP. The battles between the players and the fulfillment of the quests associated with them strengthen the protection of the friendly territory and weaken the enemy, and when it weakens enough, you can declare your rights to the earth by declaring war. The conflict, alas, proceeds on a separate location. Only a hundred players can participate in it, and the strengthening of the defenders makes the seizure of the territory a difficult task. However, in the New World, the confrontation of the factions by and large is optional: those who do not want to get involved in battles with the players may not do this. Peaceful players will not go offended, because in addition to the generous ones on the experience of fractional PVE quests there are still city tasks and the city reputation, for which there are also awards. At the same time, all the benefits received are limited by one territory: having moved to a new city where the reputation has not yet been raised, everything has to be started again.
On this server, the territories were more or less evenly distributed. Not everyone can boast of such successes
Voluntary PVP – a tribute of time and a way to attract more players of different worldviews. But its implementation came out controversial: peaceful and aggressively tuned players are not divided into separate mirrors, as in the modern World of Warcraft, but stomp along the same paths. Often it is precisely those who most of all want to cut down (including a bottle of a rare resource or a player who was cheerful to a fresh sheep that you waited for half an hour) are perfectly without a PVP-Flag, which means they are in complete safety.
There, in some past there
In 2019, when Amazon showed the early alpha version of the game to the chosen tesers, New World was much closer to Albion Online or even Lineage 2. There were no fractions and dungeons in it, only a single world with dozens of territories for which guilds and alliance fought. In the captured territory, it was possible to build your own city with machines for artisans, auction and other amenities. Of course, the mountains of gold and resources went to this – but everyone paid the tax for the use of city goods, so the cycle of finance did not stop. Kraft was in demand, because only with its help could equipment, which gradually wear out and broke, and it had to be constantly changed. PVP flag was present there, but the entrance to the location with the most rare resources included it automatically. All these systems worked as a whole, and the dynamic economy encouraged players to constantly move forward, fight for resources, extract gold, and invest in their development.
All the seas in the new world – knee -deep, because the characters do not know how to swim
Perhaps someday, thanks to Jason Schreyer, we will find out what happened in Amazon after the end of the alpha test, but so far one thing is clear: after the change of creative course, we received a game from which key mechanics were cut out, thereby breaking a single mechanism of economics and round circulation of resources. In the current New World there is no material meaning to fight for the location: its owner will still develop the city, since there is nothing more to do, and everyone can use his achievements. And if suddenly high -level machines are not in the whole world, then it does not matter. Equipment can be obtained in dungeons, faults or simply buy in the store of your faction. After all, if you do not participate in siege, capture of avantosts and free PVP, difficulties and insidious tests, the game does not provide.
So far, there is nothing criminal in the gaming https://new-vegas-casino.co.uk/ store: costumes, furniture, emotions, colors
However, nothing catastrophic with the game is still happening. Fans of peaceful classes for many months will take walks in picturesque territories and design arrangement of their apartments. Lovers to pump out all living things will unite with the same fans of PVP and go on the attack on other people's fortresses not for the sake of benefits, but for the sake of the process itself, until the entire server is stained under the flag of one faction. Marshkins-theoreticals will experience all conceivable and inconceivable combinations of weapons, skills and equipment, until they get the perfect build. If the economy does not work on its own, it can always be adjusted manually, as in hundreds of other games. And the infusion of new content will make you forget about any existing problems for a while.
The only trouble is that now the New World team, instead of preparing fresh content, should be engaged in solving a number of technical problems, from the abundance of cheaters to a mass of holes found by inquisitive players, like an automatic banner of the unaware company, the friendly company. And the dominance of bots and other dubious personalities can put the cross on the popularity of the project faster than the complete lack of content.
New World has a lot of flaws. Incredibly boring quests, useless craft, controversial balance of weapons and factions, bugs, bots and cheaters. So far, all this outweigh the beauty of the world, the ease of control, a lot of development options, a non-standard setting, perky PVP-owners and, most importantly, the freshness of the project: high-budget mmorpg, and even advertised on the whole coil, do not appear in the Western market.
But those who want to change the boring online world to something completely new are disappointed: there is nothing new in the game except the entourage. All the bricks from which New World is composed are quietly taken from many other walls and are not always combined in size. Because of this, upon close consideration, the game resembles a fashionable shining siding sewn on a decrepit sailing masonry.
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